
Conflict Denied Ops Gameplay
Venezuela has the bomb. Now, it isn't really a big deal if a country has an atomic weapon. Using the nukes, that's a different story.
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And that is exactly what the new military regime that has overthrown the Venezuelan government has threatened to do if the United States interferes. Or so the story of goes, anyway, a co-op first-person shooter on its way to PS3, 360 and PC in the first quarter of 2008. IGN recently got its first look at the title when Eidos brought Denied Ops by the office.We all know that the good ol' US government wouldn't just sit by and watch Venezuela melt down, even with the threat of nuclear war on the table. That's where the two heroes of Denied Ops enter. They've been sent in to kick ass and take names, though if they're caught the States will deny any involvement. That denial also gives them free rein to do as they please.
In this case, that means they're going to blow everything up and shoot anything that moves. Is a guilty pleasure game, to be sure. The basic gameplay premise behind Denied Ops arises from the different styles the two main characters offer.
The first is a sniper named Graves. Long range, deliberate fire is his method of destruction. His partner, Lang, is more of a run and gunner. He carries an automatic machine gun and prefers to get into the thick of the action.
To keep things within the idea of having two distinct characters, you won't be able to find and pick up new weapons en route. Instead, an upgrade system is in place between levels. Each upgrade can be toggled on or off with the d-pad on consoles. Graves gets things like a camera attachment or a shotgun to protect him in close combat. Lang gets even more destructive with things like a rocket launcher. With these two character types, making use of the duo effectively is the key to victory.
Playing as Graves in a small tunnel probably won't work out too well. If one player does get killed, the other has a set amount of time to bring him back with an adrenaline shot. This isn't an endless life giving tool, though. Each time you bring your partner back, the amount of time you have to do it the next go around before he bleeds out goes down.
This count resets with each new level, but if you aren't careful at the beginning of a stage you may find things going haywire at the end. The game can be played co-operatively, online or offline in a split screen. When playing co-operatively, you won't be able to hop in and play mid-game. Rather, you'll have to go back to the menu and restart a co-op game with a second player. We were shown a single-player game where you can hotswap between the two characters with a touch of the button in a Battlefield: Modern Combat style camera switch. If you don't have a human to control the second character, you'll be largely responsible for managing and directing their actions.
The left trigger (on consoles) is used to direct your partner to a specific point. Holding down the same button will tell him to regroup and stay by your side. Similarly, you can order the AI ally to lay down suppressing fire or to attack targets. Of course, if they see a target you haven't pointed out, they'll start shooting on their own, too. As we said before, Conflict: Denied Ops really is a guilty pleasure. The graphics aren't the greatest out there, though it does make use of modern visual techniques such as a depth of field effect. But the game is really just about blowing stuff up.
Most everything we saw in the environment was destructible - if you have a powerful enough weapon. Chrono tales official site. You can shoot through thin walls to create little sniping holes, lay into a table the enemy is using for cover until it shatters and leaves them helpless, or just start launching rockets at a turret nest until you see the sorry body of an enemy blast out into the stratosphere. We even watched as the player hopped in a tank and leveled as much of the level as possible before taking potshots at a helicopter. Conflict: Denied Ops is targeting a length of 10 levels which will give somewhere around 14 hours of gameplay. As for multiplayer, IGN was told that Eidos isn't talking about that aspect of the game and the company would neither confirm nor deny its existence. Hopefully we'll hear more about that as we get closer to the game's release.
About This Game.This is a single player only title.Venezuela is left in a state of civil war after the government was brutally overthrown by a military coup. With factions fighting to reinstate democracy, the U.S. Government has offered their assistance, though the new government regime has threatened to deploy nuclear weapons if the U.S. Meddles in Venezuelan affairs.
The threat needs to be neutralized, and the U.S can't risk nuclear war.The CIA Special Activities Division operates in isolation and secrecy. If captured, any link with the U.S. Government will be denied.Conflict: Denied Ops is a highly accessible FPS featuring massive, extremely explosive firefights across destructible environments. Work as a team to utilize the specific skills of each operative and experience the ultimate in destructive satisfaction with tons of exploding objects and an endless barrage of terrorists who are begging to be blown to hell.
Key Features:. Two-Man Tactics Switch between team members at any time for maximum control. Explode Your Enemies Levels are built around massive fire fights with a continuous stream of enemies, and tons of exploding objects littered around the level to help your cause. Destroy Everything Obliterate your enemies with explosions, demolish buildings, blow through walls and destroy almost anything in the environment. Accessible Action Give commands to your team mate simply by pressing or holding a single button. Concentrate on the action, not complicated menus or control schemes. Puncture-Tech Utilize strategic destruction made possible with new Puncture-Tech technology developed by Pivotal Studios.
Blast open new pathways, shoot unaware enemies through walls, or create holes in your cover to generate firing paths.