Nexuiz For Windows

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Nexuiz is a 3d deathmatch game project, created online by a team of developers called Alientrap. It is available for download for Windows, Mac, and Linux (all the same archive). The game is meant to bring death match back to the basics, with fast paced action. Download Nexuiz. Fast-paced first-person shooter game inspired by Quake.

Nexuiz
Developer(s)Alientrap
Publisher(s)Alientrap
EngineDarkPlaces
Platform(s)Linux, FreeBSD, Microsoft Windows, OS X, AmigaOS 4, AROS
ReleaseMay 31, 2005
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Nexuiz is a free first-person shootervideo game developed and published by Alientrap. The game and its media are released under the GNU General Public License (GPL) and uses the DarkPlaces engine, a modified Quake engine. A remake, also called Nexuiz, has been released for Steam and Xbox 360 using CryEngine 3. The original game was released on May 31, 2005.

Gameplay[edit]

Nexuiz is primarily multiplayer (though it includes a full single-player campaign, which allows one to play through the various multiplayer game types and maps with bots), and allows for hosting and joining of games. It supports new gametypes, or whole conversions quickly applied to it (much like Quake).

Development[edit]

Nexuiz development started as a Quake modification in the summer of 2001 by Lee Vermeulen. Soon afterward the project moved to the DarkPlaces engine created by Forest Hale, who later also joined the project. The original design called for a simple deathmatch project with a few levels and one character model to be released the next summer. After four years of development with no budget, Nexuiz 1.0 was released on May 31, 2005, completely under the GNU GPL, and by the end of June had over a quarter million downloads. Development continued after the initial release, with 1.1 released soon after, 1.5 released February 14, 2006, 2.0 released June 14, 2006 and 2.1 September 9, 2006. On February 29, 2008, nearly three years after the initial release, version 2.4 was released and brought major improvements to both the GUI and the graphics engine. This includes all new GUI graphics elements, as well as reflective water and improved particles. In October 2008, a call was made for more developers for Nexuiz by the main (and only) QuakeC developer, who identified organizational issues associated with a many user, one developer model. Responses to this call highlighted the need for better documentation of QuakeC and the Nexuiz code, while also acknowledging the difficulty that documentation of this placed on the small team of Nexuiz developers. From mid-November 2008, a number of people expressed interest in continuing development of Nexuiz.

Alien

On March 1, 2010, it was revealed that IllFonic purchased the rights to the name Nexuiz, and a proprietary license to the source-code, the details of any potential legal conflicts are not yet known. On March 22, 2010, the fork Xonotic of Nexuiz was announced. Many of the core contributors and community members of Nexuiz moved to this new project as they felt that sale of the name Nexuiz mishandles the original project.[1] On July 13, 2010, Crytek announced that it had licensed the Cryengine 3 for IllFonic's Nexuiz.

Reception[edit]

In the September 2006 issue of the magazine PC Gamer, Nexuiz was included in an article on Internet developers and free games impacting the industry. It also featured on the March 2007 Maximum PC and (version 2.4) was released on the May 2008 and August 2009 PC User cover disks. Upon the release of version 2.5 in April 2009, Phoronix deemed the game to be 'the best open-source first person shooter we have ever played.'[2]

Competitive play[edit]

GameStop locations across the US held an in-store Nexuiz 'PC gaming challenge'.[when?] Interactive kiosks were set up in 10 different stores in 8 US cities. The kiosks gave users 2 minutes to earn the high score by doing the most damage possible to their AI opponents. The highest monthly scorer in each location won a $100 GameStop gift card. There were new maps every month, and each player was allowed one game per day. Game play was open to GameStop customers ages 13 and up, and ages 17 and above were eligible to win the monthly gift card for the high score. Cities with the Challenge were: Dallas, Miami, Chicago, Boston, Pittsburgh, Seattle, Los Angeles, and San Francisco.

Remake and fork[edit]

On March 3, 2010, it was announced the name Nexuiz had been licensed to IllFonic for commercial release. This version was released on Xbox Live Arcade, PlayStation Network and Steam. While the game uses the same name, it adopts a futuristic, Victorian art style. It is based on CryEngine 3, instead of the DarkPlaces (Quake) engine used in the original game. The main page of nexuiz.com has changed to reflect the commercial version of the game, rather than the open source PC game, although the PC game's page remains accessible. Community changes to the Nexuiz project initiated a free fork called Xonotic.[3][4]

See also[edit]

References[edit]

  1. ^Zachary Slater (2010-03-31). 'Scandal! Controversy! Nexuiz!'. LinuxGames. Archived from the original on 2015-05-27. Retrieved 2016-10-30.
  2. ^Larabel, Michael (2009-04-03). 'Nexuiz 2.5 Raises The Bar For Open-Source Gaming'. Phoronix. Retrieved 2016-10-30.
  3. ^'Nexuiz Founder Licenses It For Non-GPL Use'. Slashdot. 2010-03-22. Retrieved 2016-10-30.
  4. ^Larabel, Michael (2010-03-22). 'Nexuiz Gets Forked, Turned Into Xonotic'. Phoronix. Retrieved 2016-10-30.

External links[edit]

Wikimedia Commons has media related to Nexuiz.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Nexuiz&oldid=951531127'

Game Information:For centuries the Kavussari and Forsellians have waged a galactic war. Over time the two races entered into treaties with the Herald Accord, a union between different cultures in the galaxy. Even though peace settled across their planets, the seething hatred between the races kept the fire of war simmering under the fragile truce. Sensing their newest members could spread war throughout the galaxy; the nations in the Herald Accord gave the Kavussari and Forsellians a choice. Pit their warriors against each other in the arena rather than on the fields of war, or face total annihilation. The Nexuiz was formed, a series of battle arenas on the home planets of the Kavussari, Forsellian and the ruined planet of Atavirta.Nexuiz is an Arena First Person shooter coming soon to consoles.

Nexuiz is fast paced with extremely competitive game play. IllFonic brings Alientrap Software's Nexuiz to next-gen gaming consoles around the world while staying true to the game play refined over the years through development.

IllFonic introduces a new Victorian influenced art style that is simultaneously futuristic and sophisticated. Nexuiz for consoles is powered by CryENGINE 3.Nexuiz will feature a dynamic mutator system that allows players to change the rules of the match as its being played; as players rank, new mutators become available for them to use. Leader boards are designed for social networking, letting players feel more engaged with the community.Development Notes:Nexuiz was a game originally created by AlienTrap. In the 2009, IllFonic licensed the rights to re-create Nexuiz initially for a PS3 release.

Nexuiz

When the remake first started, IllFonic used the heavily modified Quake 1 engine Dark Places (used in Nexuiz Classic). During presentations at GDC 2010 IllFonic discovered CryEngine 3 and immediately fell in love. From there, the game quickly transformed into an Xbox 360/Playstation 3 title until PAX Prime, 2010. At PAX Prime 2010, IllFonic decided to announce a PC release of Nexuiz as well.IllFonic is a small indie team of 10 developers based out of Denver, Colorado. Total production time on the project (with a full team) is estimated at 1 1/2 years.The Nexuiz game consists of 9 levels (6 TDM, 3 CTF). One of the levels is a remake of a Nexuiz Classic map 'Strength'. The game has 9 different weapons and 100 unique Dynamic Mutators.

Dynamic Mutators are game play altering power-ups players can obtain through Kill Streaks, Flag Captures or PickUps in the environment. The game also includes 6 different player models to choose from.Some of the community features include Duel challenges for 1v1 sessions, Clan Challenges for entire clans to fight each other, and a Ranking system designed more specifically for the different types of players.As of April 2011, music in Nexuiz is handled by IllFonic's own Preisdent Charles Brungardt as well as outside music from NoSaj Thing and Trisector.At Launch, Nexuiz will include 50+ individual Leaderboards and over 100+ medals. This also includes a massive social network on the back end.

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Nexuiz AGOURA HILLS, Calif., 12 Dec, 2011 – THQ Inc.