
Plasma Puncher Rabbids
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This is a list of enemies featured in the Mario franchise and all related series, organized by the game in which they first appear.
Pegi: 12. Web:.
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Princess Peach delivers a letter to Mario.One stormy night, and meet at to deliver a strange, a Toad drained of his colors. The stamp on the letter points to where the three travel to. Upon arriving, they find the deserted full of spots drained of color. They also meet, a mysterious 3D talking paint bucket, and find the cause of colorless spots to be using straws to suck color out of things. Huey then asks Mario to squeeze him into paper form in order to use the power of paint to battle the and to repaint the colorless spots, including the local Toads.
Discovering that the at are gone, Huey asks Mario to find them and return them to the fountain. However, the are also on the island, either after the Big Paint Stars to get them for, or waiting for Mario to find and battle them.After collecting the Big Red Paint Star from and returning to Port Prisma, Bowser shows up covered in black paint and reveals to Mario his plan to use the power from the black paint to take on the world and then flies off on an airship with the kidnapped Peach. From then on, Peach will secretly send to Mario, telling what she has found out from her location to Bowser's plans and strange behavior. As Big Paint Stars are saved, they show Mario and Huey their memories of what happened: Bowser jumped in the Prisma Fountain wanting to give his shell a rainbow hue, but by mixing up all the colors ended up creating black paint that possesses him. The then attacked Port Prisma, draining its colors and using a Toad as a letter to get Mario and Peach to the island. Bowser under the power of black paint.Upon rescuing all six Big Paint Stars, they create a path to, where Mario and Huey head off to via a ride from. Inside they discover a factory producing loaded with black paint with the intention of using them as bombs.
After destroying the factory, they escape the flood of black paint and find Bowser with Princess Peach drained of her colors. As Mario battles Bowser, Huey has himself turned back into his 3D-self to absorb the black paint off and defeat Bowser, who has no memories of the incident. Black Bowser's Castle proceeds to collapse as Mario restores Peach's colors. Mario, Peach, and Luigi return to Port Prisma while Huey stays behind to contain the black paint and release it where it cannot do any more harm, to the skies.
Later, while celebrating at Port Prisma, Peach comforts Mario when he laments Huey's disappearance. When all Banners are achieved, Huey can be seen falling back into the Prisma Fountain in the end screen. GameplayPaper Mario: Color Splash is an action-adventure RPG game that elaborates on the mechanics of. It is based on Mario using the Paint Hammer to paint colorless elements, characters and parts of the environment in order to progress in the game and collect Mini Paint Stars and Big Paint Stars.
When a course is completed, several new courses may become available at once, and the number-based course naming that was seen in Super Paper Mario and Paper Mario: Sticker Star is gone (the game features a sort of 'world map' like the latter though).return as well, this time found in the main square of Port Prisma. The battles are based on that can be painted to increase their effect. Said cards can be bought at the. Once used, cards are discarded, it is however possible to buy them directly in battle using the Battle Spin and choosing one of the flipped cards. There are three types of cards.
Basic Cards are used for various purposes, including attacking, healing and replenishing paint. Many attacks are similar to those featured in Paper Mario: Sticker Star, with the hammer attacks now having a charging sign indicating at which point an 'Excellent' attack can be obtained. Thing Cards, which do not deplete Mario's paint, are used to summon, both in battle and in the course to solve puzzles. Such cards can be obtained by directly squeezing Things into Thing cards. There is a shop in Port Prisma allowing the player to directly buy Things to squeeze them into Thing Cards, and there are Replica versions of Thing Cards as well. Finally Enemy Cards, dropped by defeated enemies, are used to summon an enemy into the battle as an ally.
Only one ally can be present at a time. Such an ally attacks other enemies and, when the enemies attack, position itself in front of Mario to protect him, and stays in battle until defeated. However, it runs away in front of bosses.At the beginning of a battle, can sometimes appear and either flip all the cards or steal many cards, once the battle is won, all the stolen cards are regained and additional coins are obtained as well.
The number showing the HP of the enemies as well as the number showing the amount of damage dealt in HP are both missing, while the health of each enemy is shown in the form of color that is gradually drained starting from the bottom.Both the use of the Paint Hammer and the painting of most cards requires paint, whose levels are indicated by bars. After winning a battle, defeated enemies can drop coins, paint, Battle Cards and cardboard hammers called Hammer Scraps. They exist in four different varieties and are worth 1 point, 5 points, 10 points and 20 points, depending on how much the colors are saturated and on the amount of glittery parts. Such points are used to fill a bar that when fully filled, increases the maximum amount of paint that can be carried.It is also possible to permanently increase the number of cards playable in a turn during a battle by collecting special power-ups.
Similarly, the maximum amount of Mario's HP can be increased by collecting that are obtained when saving a Big Paint Star. Each HP-Up Heart increases the maximum amount of HP by 25 and increases the power of the as well.Big Paint Star obtainedMax HPPower of First Strike (Damage in HP)JumpHammerNone5In order to gain additional coins, there are side quests and mini-games that can be played.
One of them is finding Luigi who is hiding in some places, another is playing against several opponents at the, a further one is fighting and defeating on the world map. Enemies Main article:. (Red, Blue, Green, Yellow, Pink). (Red, Blue, Yellow).
(Red, Blue, Yellow). (Red, Blue, Yellow, Green, Pink). (Red, Green, Pink). (Red, Blue, Green, Yellow, Pink). (Red, Yellow, Blue). (Red, Blue, Green, Yellow). (Red, Blue, Yellow, Green, Pink).
(Green & Red).Other. (Red, Green, Light Blue, Yellow, Pink, Purple, Orange).Locations. Click an area to open the relevant article.The game is set on, shaped like a paint brush, and on nearby islands, similar to drops of paint, which have been drained of their color. The locations are organized according to the game's seven main colors, with the three primary colors (red, yellow and blue) and the three secondary colors (violet, orange and green) having each four courses and a course with a main boss, Port Prisma being dedicated to the game's three primary colors and Bowser's Castle being dedicated to the game's tertiary color, black. The map is colored in as the game progresses, though it is not possible to view it completely colorless.Locations include:CourseRedYellowBlueVioletOrangeGreenBlackBlue, red and yellowVarious colors1234Boss. A mystery is afoot on Prism Island and only Mario™ can solve it——by restoring the land's vanishing colors with his new Paint Hammer.
Puzzling battles await, but never fear; there's always a clever way to dish out the powerful Battle Cards up his sleeve. These fresh layers of strategy make this one of the most action-packed Paper Mario™ adventures ever!It all begins when Mario receives an odd letter in the mail and heads for the unknown in a small boat.
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What he finds is a series of hilariously mysterious moments, each a clue that inches him closer to answering the riddle of Prism Island. To restore its former glory, he must first rescue the Big Paint Stars.
Luckily, Mario's new companion Huey has granted him the power of paint, which can be used to recolor the exotic locales he'll hit up on his journey. Examine environments for clues, revive color-drained Toads, and even participate in strange events like the game show 'Whifit or Snifit.' Whatever it takes to make a splash on Prism Island! The inside of the unused location.The game features a concept art gallery in which concept art is gradually unlocked by donating Battle Cards to the museum. The concept art allows players to see how the characters, objects and settings were gradually changed during development.
It also reveals two locations that were cut from the game.The first location is the east side of, from the, that would have featured new objects, including postboxes, differently placed and and, most importantly a river with sewage pipes, that it would have been possible to cross using a bridge to reach an area not present in Paper Mario: Sticker Star. The second one is an unused location similar to a temple in a mountainous area of a rocky desert, that would have featured blue torches and at least three buildings connected by staircases and bridges. Many warp pipes would have been present as well, as in the concept art five of them can be observed, of which four are in a row.The unused location on the inside would have featured blue torches, cacti, sandfalls, broken walls that allow some light to enter, drawings of a Coin, a mushroom and a star on the walls, very high pillars, bridges made of blocks of a different material, possibly sand, and spiked pits, thus making it similar to, suggesting, along with the rocky desert setting, that this unused location might have been a preliminary version of said location. Reception Critical receptionUpon being shown at the March 3, 2016 Nintendo Direct, Paper Mario: Color Splash received negative reception from some fans, the main complaint focusing around the game's similarities to Paper Mario: Sticker Star.
Within hours of the game's reveal, a petition on ordered the game to be canceled, which TechRadar described as 'a frightening example of how quickly, and harshly, we judge games we know next to nothing about.' Despite this, the game received generally positive reviews at release. Most critics praised the game's art direction and humorous writing, though the lack of original characters and still-simplistic storyline were points of contention. In addition, while several reviewers noted gameplay improvements from Paper Mario: Sticker Star, some elements still drew criticism, such as the battle system and linear level design.ReviewsReviewer, PublicationScoreCommentTerri Schwartz,7.3/10'Paper Mario: Color Splash is a step in the right direction for the series after the 3DS’s Paper Mario: Sticker Star, continuing its shift from RPG to action-adventure game while also introducing some smart changes to its battle system.
The beautiful Wii U graphics and playful humor stay true to the spirit of the Paper Mario franchise, but the story is straightforward and a bit bland. Inventive level design in the second act offers some much needed diversity to some of Color Splash's otherwise linear gameplay before the disappointing third act regresses into simple and uninteresting battles. Though Color Splash still isn't back to the high points of the first three games in the Paper Mario series, it's a strong step in the right direction.' Miguel Concepcion,7/10'At its most imaginative, Color Splash's visual gags and thoughtful manipulation of 2D objects rival any 'wow' moment from Sony's Tearaway games. What Color Splash lacks in moment-to-moment paper tricks, it more than makes up for in persistent visual appeal and a wholly adorable cast, including antagonists from all pay grades. Its only frustrating feature is its Cutout interface, which can leave one stumped, disrupting the game's pacing and enjoyment of levels considerably.
The novelty of the paint splashing doesn't grow tiresome, but it does take a backseat to the visual allure for which the series is known. Color Splash makes a solid case for a Paper Mario sequel that doesn’t need to rely on shtick like stickers or paint, though I won't be surprised if Nintendo’s considering using crayons in the future.' Ben Reeves,8.5/10'Color Splash’s RPG elements might be paper thin, but fans of the series won’t be disappointed with this latest adventure. While the game’s combat isn’t much deeper than Mario’s paper-thin body, this plumber’s antics and colorful world are worth the price of admission.' CJ Andriessen,8.5/10'If you didn't like Paper Mario: Sticker Star because it wasn't like the first two games in the series, I don't think you'll be satisfied here. For everyone else willing to give it a chance, Paper Mario: Color Splash is a charming journey that will delight your senses, your funny bone, and the part of your brain that houses your nostalgic feelings towards Nintendo.'

Emma Schaefer,8/10'Color Splash presents a beautifully crafted paper and cardboard world, populated by witty paper Toads and existential minions. Though it’s got its share of backtracking and battle system quirks, the new painting mechanics are satisfying, and the mini-story arcs are almost creative and clever enough to make you forget that your princess is (yet again) in another castle.' AggregatorsCompilerPlatform / ScoreMetacriticGameRankings. SalesIn its opening week - October 10 through 16, 2016 - Paper Mario: Color Splash sold 20,894 copies in Japan.It left the top 20 after the week of October 31 with 37,093 copies sold. Main characters.Minor characters. ( ).Bosses.Mini-Bosses.( ).
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